PlayStation | 2K25 | Win It All
My Role: CG Supervision
VFX Team: Noise
The objective at hand for this project was creating a number of imaginative environments for our live action talent to teleport into.
As a CG Supervisor, my role was to oversee the development and completion of the CG elements. This involved the creation of shot mockups to support during the shoot, analyzing team proficiencies, artist task oversight, working closely with the Creative Director to balance the director's vision with the client's priorities, iterative feedback sessions for creative and technical aspects, and presenting stages of our work to the client for approval.
This project had a little bit of everything: a full CG city, fun fiery FX, cloth simulation, confetti, a CG bird, basketball replacements and set extensions. Having a variety of tasks made the job exciting, and alternating between them provided a fresh perspective.