Zhenya Vladi Possobon

Xbox | Us Dreamers

My Role: CG Co-Supervision

VFX team: MPC

Director: Ian Pons Jewell

Digital double of Daniel Kaluuya, full CG environments, dynamic character and camera animations, some game references, space shots and a unique world made out of bismuth.

As a CG Co-Supervisor, my responsibilities included overseeing the previsualization, animation and environment creation of the bismuth world seen during the second half of the spot. This included comparing the bismuth world against concept art and real world references, consulting with the creative directors on the look and feel of the environments, working with the previsualization and animation teams to make sure the transitions made sense while staying close to the storyboards and the director’s vision, managing and assisting with shot lighting.

Many moving parts on this one and a perfect example of so many departments working closely together to bring it to life. 


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